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Character Animation in Unity 3D using Deep Learning and Artificial Intelligence This project explores the opportunities of deep learning and artificial intelligence for character animation and control as part of my Ph.D. research at the University of Edinburgh in the School of Informatics, supervised by Taku Komura and in collaboration with He Zhang and Jun Saito . The development is done using Unity3D / Tensorflow, and the implementations are made available during my Ph.D. progress. SIGGRAPH 2018 Animating characters can be a pain, especially those four-legged monsters!This year, we will be presenting our recent research on quadruped animation and character control at the SIGGRAPH 2018 in Vancouver.The system can produce natural animations from real motion data using a novel neural network architecture, called Mode-Adaptive Neural Networks.Instead of optimising a fixed group of weights, the system learns to dynamically blend a group of weights into a furt
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